April 5, 2013 Tutorials and Tips In this Cinema 4D tutorial we continue with texturing the Ghostbuster’s Ghost Trap. This is a beginner tutorial that demonstrates simple material adjustments, the Lumas Shader, and the use of the Tile Shader in Cinema 4D. cinema 4dGhostbustermaterialtextureTutorial Please Share This Tweet Like Plus one Pin It Share Related Posts MoGraph Transition Effect – Cinema 4D Tutorial About: English Version of the Sphere Cubique Tutorial released by 2H3D Graphics. > vimeo.com/53424021 Check… Toy Nurb modeling Tutorials http://vimeo.com/58483994 Manage scenes with XRefs in Cinema 4D Rob Redman helps you manage your asset library with a great way of integrating objects… Thinking Particles into Arnold Shader https://vimeo.com/152773993 Leave a Reply Cancel comment reply Your email address will not be published. Required fields are marked *Comment Name * Email * Website This site uses Akismet to reduce spam. Learn how your comment data is processed.